For some reason I always thought they were over by the floating island. This last playthrough was my first time in the jellyshroom caves. I didn't get the game until the October update, but I think I've done about a dozen playthroughs at this point. It's fun gradually building up the blueprints and the mats to build everything. Yeah, I really enjoy the beginning best of all. I've been waiting to play the game for a day or two, so I can have something to sink some hours in when I get my Vive today! There are a few biomes that I haven't explored, but I think I'll save them for the next playthrough so I'll have something new to experience. I'm about 50 hours into this game, and have just about finished all of the progression. This first playthrough, I had went in without doing any research of technology or lore - so I didn't know that you could use the thermal vents for energy. In my next playthrough, that will be my preferred location. Usually by the south one, because it's closer to my preferred path to the inactive/active lava zones. Without a fabricator somewhere else it's restart game time.īut I like building my first real base next to one of the thermal vents in the safe shallows, so I've got plenty of energy without having to maintain it. I build the I-corridor base as soon as I can below the lifepod somewhere, because I get concerned the lifepod will disappear on me, as it's done before. The Large Room, its components and graphical changes were originally created for Subnautica: Below Zero and eventually backported to Subnautica as part of the Living Large Update.Originally posted by slxpress:I just build a whole new base.A Large Room cannot be connected vertically with a Multipurpose room using Ladders or an Alien Containment.The flat roof of a Large Room can be used for placing Exterior Growbeds if the player does not wish to expand vertically.A Large Room Glass Dome can be installed on a Large Room, at great cost to hull strength.A ladder must be built to travel between the rooms. The roof of the bottom Large Room will be the floor of the top Large Room, and Alien Containments will stack like in Multipurpose Rooms. Ladders can be placed where ceiling tiles are located, so long as another Large Room is above the tile.Note that Partition Doors must be built onto existing Partitions. Partitions and Partition Doors can be built along the markings on the floor, as well as attached to walls at wall nodes.This arrangement works correctly physically, but causes the floor of the upper tank to render strangely. Alien Containments on adjacent floors can be built in a "stair step" configuration, sharing only one floor node.They do not hold extra creatures, however. Alien Containments built in the Large Room will be approximately twice the size of one built in a Multipurpose Room, taking up two floor nodes. The four nodes of this kind are marked by large black tiles.
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